*** Currently runs far better in IE & firefox than Chrome *sob* *** O - That's the letter O, to save your game 1 to 9 - Change Block in hand Click - Mine or Place block WASD - Walk/Swim Left, right, up and down E - Open Inventory, chest, crafting table, furnace or door! Space - Drop a single tile from a stack while dragging. F - Eat food (whatever you are holding at the time) P - Pause game (P again to unpause) T - Talk - Enter something to say, or type a command: *** Commands *** /gamemode 0 - Switches to survival (works with 0, s or survival) /gamemode 1 - Switches to creative (works with 1, c or creative) /gamemode 4 - Switches to peaceful (works with 4, p or peaceful) /time set day - Changes time of day to morning. /time set night - Changes time of day to evening/dusk. /kill - Kills you and causes you to re-spawn. /lighting 0 - Turns off the lighting effect (for speed) /lighting 1 - Turns on the lighting effect (much preferred) /delay 0 - Turns off the forced delay - may improve frame rate at the cost of scratch lagging bug... /delay 2 - Enable force delay (default) *** Features *** * 300 x 80 world (24,000 tiles) * Full screen tiles scrolling system * Adaptive Lighting Engine with day/night cycle applied to all tile and entities in the game * Randomly generated, fully Destructive Terrain/Buildable * Terrain includes Hills, Valleys, Pools, Trees, Cave systems, Waterfalls + Lavafalls, Beaches and cacti * Grass spreads across dirt (soil) * Trees grow from saplings planted on dirt or grass * Animated player & mobs * Mining system works with line of sight system working outwards away from player * Fully working crafting system including inventory crafting and crafting table crafting * Fully working furnace system for smelting ores and cooking food * Ignitable exploding TNT * Sand & Gravel fall when nothing is under them (player suffocation implemented) * Water & lava flows and current moves player * Chests contain items * Player sustains fall damage & has oxygen level bubbles when submerged * Health replenishes slowly over time * Blocks that are mined can only be harvested with the correct tool/tool level combination where applicable. * Preliminary mob code added for Pigs (pig AI allows them to look around, walk, swim, run away and die) * Customisable Signs can be crafted and written upon * Digging speed is dependent on tool in use, block type being dug, and level of tool in use (wood, stone, iron, diamond or glass) * Tools sustain damage when used and wear out * Items can be used as weapons inflicting greater or lesser amounts of damage depending on the tool
thx to stampyspider