Trying an alternative algorithm to see what works... 1) scaling 1px up to arbitrary sized squares <-- this one should also try... 2) scaling 1px by powers of 2 3) shrinking 256px down by powers of 2 4) 8 different sized power-of-2-sized costumes 5) 8 different power-of-2-sized sprites The reason for the other suggestions is to avoid all the arbitrary sprite scaling...
rectangles drawn by stamping squares. Limitations: - very slow! Advantages: - Works well with pen transparency - The maximum rectangle size is full screen