This servers as one of the simplest methods of illustrating a three-dimensional effect upon a two-dimensional surface (the screen). It uses zero pen, zero variables (excluding delay), and zero trigonometry. My delay preference is 0.03 seconds, but you tell me what delay time you think is best?
Version History: V1.0-Release -Rotation & Degree of Cube Q&A: Q. What'll be next? A. The next thing I'm going to be working on is camera movement, but hopefully rotation in all directions, which means more costumes, and more shapes such as a pyramid and sphere. Q. Is it possible to design the cube. A. Yes, if you're willing to customize every costume... I might try to find a simpler method for designing, maybe. Q. Is this question relevant to this project? A. It depends on how you look at it... Q. What purpose does "Delay" serve? A. It determines the speed of the rotation (or the speed between costume switch).