But it lags a lot, try using https://sulfurous.aau.at/~sulfurous/#236675376 to get the full experience (Switch UsingSulfurous? to 1 and hit the green flag again) The controls are more Minecraft-like now. Use the mouse to look around and WASD to move. Demonstration of camera transformation and two-way rotation transform with a 3D camera axis
thank you to my linear algebra textbook Would be greatly appreciated if anyone can show me how to simplify calculations to take off some of the strain on processing Version history: v0.1: Added dot/cross product and 3D a-->b-form transform/dilation without trig functions v0.2: Added camera transformations, redid 3D projection with the z-axis as height instead of y-axis Future: v0.2.1: Tweaking render threshold calculations v0.2.2: Adapting new transform blocks to lists so rotation matrix isn't repeatedly calculated v0.2.3: Field-of-View will take angle inputs v0.3: Adding vector field input/output system