Right now I'm Experimenting with perspective and finally getting it? If you notice closely on the last costume I made the bars more crooked as it got out of the viewpoint, and made the bars completely straight when they were inside the viewpoint. So, I think the bottom line is I need to pick a certain viewpoint, and towards the end make the details on a character more blurred and not as neat. This makes sense because in the spots where the character/object is out of your viewpoint, your not going to see it in full detail.
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