CONTROLS when the battle starts all you have to do is click on the option you want. *Attack is just be a normal attack dealing a small amount of damage. *Magic will bring up the magic menu where you can use more powerful attacks at the cost of some MP. (there are only three magic attack so far.) *Defend will make the enemies attacks do less damage, defend also boosts your MP by a small amount. *Item brings up the items menu where you can use items. (There are only 3 types of items so far.) In the Slime battle and your HP can't go higher than 30 in the Dragon battle your HP can go up to 100 and your MP can go up to 40.
NOTE I have stopped working on this project because Im making an improved version that includes party members, a much less complicated script and stats to determine damage taken instead of pre determined numbers. DESCRIPTION This is an engine for an RPG battle scene. It is still in it's early stages so there are only two battles to work with and it is very simple so far. Feel free to remix it since I added some extra sprites you can use. All sprites belong to me so please don't use them in your own game. UPDATE ADDED: *Animations *Burn *Paralysis UPDATE ADDED: *Dragon Battle *A new magic attack (only available in dragon battle) UPDATE ADDED: *Fixed major bug where slime and anaconda attack you while fighting dragon. *nerfed the power of dragons "Quake" attack. IN FUTURE UPDATES: *Anaconda And Undead Battles *More Magic attacks *Bosses *Music *Party Members