Created to explore bugs in the original project.
@paulinah asked for help debugging the original project that this was remixed from. I really struggled to get it to work. At one point, I was feeling confident there must be a Scratch bug. But I think there were just multiple small issues. In the end, these were the changes that I made on the way to reliable color detection: -redrew the blue/orange connecting lines to be chunkier -made sure there were no extraneous vector graphic elements in connector costumes -replaced "color x touching color y" with "touching color y" (less room for error) -eliminated white rectangles around connectors (debugging simplification; not sure if this mattered) -removed pixelation block in stage (graphic effects can mess with color detection; not sure if this mattered) -deleted extraneous code/sprites; e.g. the all-costumes sprite (debugging simplification) -moved the background graphic from the stage into its own costume -fixed a bug in the "straight" block; color detection wasn't happening in the "when sprite clicked" event (unlike the others) The final project is pretty hacked-on. It's not as pretty as the original, and some of the changes could probably be reverted, but maybe it's a stepping stone to fulfilling the original vision?