Create a project that when multiple conditions have been satisfied, a secret is revealed. Collect all the treasures and keys to reveal the secret.
I saw this challenge as an opportunity to build upon and improve one of my previous projects, involving game levels. Specifically, in addition to incorporating "multiple condition checking," I wanted to get more practice using clones as "game treasures" and "game features" (in this case platforms. I learned that "delete this clone" is necessary in order for global counters to be used in the "when I start as a clone" block. I am motivated to do some more reading about exactly what happens to scratch variables when clones are created. I didn't have time to fancy up the game ending, including stopping the display of clones at the end of the game.