[GAME HAS SOME GLITCHES] Double-Click the green flag to begin. Instructions down below. STICK GUNS - a game INSTRUCTIONS - MUST READ W A S D to move. R to reload. C to crouch. F to use scope while using the new gun. Mouse to aim. Click to fire. If you are using a machine gun, hold down the mouse to rapid fire. Number in top left corner is amount of ammunition left (before you have to reload). Repeatedly click to rapid-fire, unless you are a machine gun. Different guns have different firing rates. They also reload with different amounts of ammunition. Ammunition in each gun is saved as you switch your gun. Please drop a love if you enjoyed!! You can also suggest it to be curated or featured. HIGH-SCORE: 280 - CodeBit (current version)
UPDATES (latest on top) - MUST READ July 28 -Removed mines. -Unshared project due glitch. Fixed. Unknown dates OK so here were some tweaks -- machine gun has slower firing rate than revolver, but you can hold to rapid-fire. Rifle has slightly faster reload, and I slightly tweaked the cannon and destroyer. July 28 -Remember that you should only use revolver if you're good at clicker games. XD You can't hold down the mouse and fire many rounds of bullets; you need to pull the trigger each time you want to fire a bullet. -Slightly buffed rifle fire rate, and nerfed revolver fire rate by a tiny bit. -More achievements! YAY! Play around and try to get them. July 27 -Achievements are still a bit glitchy. -Added an extra achievement because the name was good. -Added two sets of achievements! Play to see for yourself. :)) -Added two new powerful enemies!! Play for over 5 minutes to find them! -Removed all Terrains except flat because the others are very glitchy. -Deleted the New Terrain because it was glitchy, and replaced it with a new terrain. -New Terrain (I actually added back an old deleted terrain that was deleted because I thought bumpy terrains made the enemy glitch. It does a bit sometimes, but this terrain should work. You will get a random terrain when you start the game. -However slightly buffed rifle's firing rate. (0.05 sec faster) -Fixed cannon graphics. July 26 July 25 -You can now access each gun using the number keys. 1 is rifle, 6 is cannon. Same order as before. -Buffed Destroyer, slightly faster fire rate. -Buffed Cannon, slightly faster fire rate -Buffed Shotgun, now has 30 ammo per reload. -Reshared. -Changed pistol enemy into knife enemy to avoid glitchy codes, but I made add pistol enemies back later. -Fixed some enemy glitches, and found some more. -You are now unable to fire while reloading. You must reload and then fire. -Added different enemies! Watch out! Play for at least 5 minutes to wait for them to appear. -Buffed revolver slightly but it's still a rather weak gun. -Buffed machine gun. Hold to rapid fire. July 24 -Unshared project to work on stuff. -Guns still turn upside down sometimes. *sighs* -Fixed thumbnail and death screen clashing bug. -Enemies randomly fly/jump for some reason. However this could be a fun part of the game as it is harder to shoot them as they damage you from above (they can kick your head). -More enemies coming soon! -Buffed shotgun again, to make it have one more ammo per reload as it shoots 3 bullets per shot and it has 20 ammo per reload. If it had 21, 21/3=7 and the player can take 7 shots before reloading. -Renamed bazooka as destroyer, because it does not shoot missiles but rather some sort of shell, making it artillery. -Buffed shotgun, because it's hard to use (more ammo per reload). -Added player health. -Added stats & text. -Fixed upside-down gun glitch. -Fixed enemy movement by creating my own scripts. -Buffed machine gun and revolver. -Added enemies to test the bullets on. -Made cannon functional. -Made it so that your ammo for each weapon saves. For example if I have 15 ammo in the rifle and I use 5 bullets, it becomes 10. When I switch to shotgun and reload, I will have 15 ammo. If I use 3, it becomes 12. But when I switch back to rifle, the ammo will say 10, and if I switch back to shotgun, the ammo will say 12. So it's like switching guns and leaving the ammo in them. -Trying to balance all guns. -Nerfed bazooka - damage per bullet is decreased, firing rate is greatly decreased, and firing range is decreased (bullets fall faster). July 23 -Added a cannon that doesn't function yet. -Added a script to change the size of the ammo. -Added bazooka. It has very low firing rate, but extreme damage. (-)However the ammunition is slower and gets destroyed on contact with ground. -Added revolver. It can also rapid fire, but at a slower rate than the machine gun and with more damage per bullet. -Added different firing rates for each gun. -Made ammunition reset to 0 each time you switched guns, to avoid people switching to machine guns, then switching into rifles or shotguns and have loads of ammunition. -Added a machine gun, and allowed it to rapid-fire. It's like the gun is preparing each ammunition one by one, and rapid-fire guns take less time to do that, but they all take the same time to get ammunition in the first place. I'll call this kind of reload firing rate. Added different damage per bullet for each gun. Added shotgun with the same engine, but greatly altered with lots of variables and add-ons. Fixed the glitch where the gun stays in the air if you jump, don't move your mouse, and fall. Added a background hill and WASD controls for the stickman. Added an option to reload the rifle. Added rifle with 's cannon physics engine, but altered. CREDITS Art - Projectile Path Engine - Gun Sound effects - , Stickman Engine - modified version of 's. All other Code -