WELCOME TO NUMBER TWO ------------------------------------------------------------------------------------------ Picture the scene: It's seven o'clock and you've just finished your shift at work. You have a long drive ahead of you so you decide to relieve yourself in the provided facilities at work. There are strange rumours about these toilets... You don't believe them, but you are anxious to finish your business before the building's power goes out at 8. Don't be in there after then... ------------------------------------------------------------------------------------------ Instructions: ------------------------------------------------------------------------------------------ Use up and down arrows to look up and down. When at the bottom of the screen, hold spacebar to fill one of the bars. You must fill all five to win. If you wish to die, turn off the light switch. This will work as if you had run out of time. There are three threats to deal with... ------------------------------------------------------------------------------------------ Threats: ------------------------------------------------------------------------------------------- The Claw Monster: He will try to get all six claws over from the next cubicle. Click the claws to nock them off. The Door Monster: He will subtly try to slide the lock open from outside. Click and hold on the lock to push it back. The Rat: He will rapidly approach from the hole in the ceiling. Hover your mouse over him to make him go away. Time: If the clock reaches 8'oclock then you will die. In any way. Good luck, Tipsy
^Please read all instructions^ WARNING! Look, I'm not going to put an age rating on a scratch project. However, in the interest of keeping the Scratch Team's rules, I would advise you that if you are easily scared, you should not play this game. Thank you. ------------------------------------------------------------------------------------------- Yes, of course it's inspired by FNAF Everything else is by me. Except the sounds.