Here's a modified version of my Mainframe 2 Platformer Engine that will be used in me and @awesom_boss's new game, Super Scratch Brawl. This is different from the engine in Mainframe 2 in that: -It supports double jumping. -It has an 8 frame walk cycle instead of a 13 frame (this will be the standard in SSB). -It considers going off the screen in any direction (except for up) a death and will respawn in the middle. -It will switch to an attacking costume if it senses that an attack is used (although there aren't any attacks you can use right now). -It will switch to a hit costume if the player is hit with an attack. Thanks to @awesom_design for the stage art. :) Jump sound from my project Mainframe 2.