Ask InfoBot! Read the changelog for some useful information. Use fullscreen mode for the best experience! Out of space to add more to the changelog :( Will have to delete older entries to make room. Use the mouse to control which direction you face.
(None of the sprites or music used are owned by me) Ver. 0.2 - Added level 2 - You no longer gain hyper speed upon reaching level 2 - You no longer instantly die upon reaching level 2 - You can now boost starting at level 2 (Q & E keys) - Added dev mode (activated with a super secret code) - Level 2 enemy is now based and will periodically defy the laws of physics to style on you - This is a bug but level 2 enemy has become too powerful for me to patch it - Level 2 fuel refill speed is reverted to level 1 levels - Trying to escape your fate by going underneath the stage will now instantly kill you - Level 2 enemy will no longer torment you after you die Ver. 0.2.1 - Changed level 2 enemy AI a bit, now has slightly better movements and nicer attacks - Gave the player a new charge blast attack, currently unavailable through normal gameplay, but will be implemented soon. - Level 2 enemy can now somehow style even harder than before Ver. 0.2.2 - Added a menu between first and second levels (WIP) - Charge blast attack now available through normal gameplay - Level 2 enemy can now be hurt, but not killed - Fixed some bugs with the charge blast attack not working properly - Removed your mother (she was too large and she ate all the RAM, sorry) Ver. 0.2.3 - Added InfoBot, serving as a sort of in-game assistant - Made the inter-level menu look nicer - Fixed a weird movement bug - Player movement animations now play properly when the player is facing to the left (I think) Ver. 0.2.4 - Added more InfoBot dialogue - Buffed several level 2 enemy attacks - Level 2 enemy now spawns with style - You can no longer walk on walls and rooftops - You can now use your guns in level 2 - Gun upgrade is now functioning and obtainable - Level 2 enemy is no longer immortal - Level 2 enemy's charge blast attack now absorbs your weaker attacks, making it more powerful while also protecting level 2 enemy - Level 2 enemy is now called a Deinopid - Level 1 enemy is now called an Onager - Buffed Deinopid HP - Nerfed Deinopid homing attack damage Ver. 0.2.4 - Added title screen - Added title screen & between level music - Homing shot upgrade is now obtainable and functional - Aesthetic changes - Homing shot no longer heals the enemy - Added a life system: you start each level with 5, as long as you have lives, you'll be able to restart that level by pressing continue if you end up dying - Level 2 and the Deinopid now have unique music Ver 0.2.5 - Deinopid's theme has been changed - Deinopid fight reworked - Health is now roughly halved, but it will now periodically turn invisible and invulnerable during the fight - Upgrade menu effect now properly shows up - Lives now properly function - When you run out of lives, the continue button will no longer appear, and the game over text will turn crimson - Nerfed the player's charge shot attack - Bug fixes - Onager laser can now get crits on you - No, this isn't a bug what are you talking about - I fixed a lot of bugs :) - Instead of doing magical contact damage, the Onager now fires its laser beam instantly with no warning if you touch it - Fixed a glitch where you would gain 10 levels instead of 5 after reaching level 2 - Fixed a bug where upon dying your guns' rate of fire would drastically increase, causing immense lag and reducing DPS to almost nothing Ver. 0.3.0 - The game now counts your score and damage dealt- compete with other players to try to get the best one! - Fixed a bug where the background would stop its animations after the level enemy was killed Ver 0.3.1 - Level 3 now exists, currently not reachable through normal gameplay - Level 3 enemies (Red & Blue) complete, White and Purple still in progress Ver. 0.3.2 - Level 3 now reachable in normal gameplay, level 3 enemies can now all be killed - You now receive bonus score by completing levels without losing lives (losing even one life will prevent you from gaining this bonus, even in later levels) - You receive bonus score for beating levels without taking damage (this was already a thing before, but I think I forgot to mention it) - Level 3 enemies now take damage from all weapons - Level 3 upgrades now work properly, though the upgrade icons are not complete. - Buffed level 3 enemies' HP Ver 0.3.3 - Level 3 Blue now properly telegraphs its attack - You can now receive the deathless bonus even if you died in a previous level - Infobot will now properly tell you about your upgrade at the start of level 2 Ver 0.3.4 - Level 3 purple enemy now has most of its attacks - Expanded InfoBot dialogue - Level 3 white enemy now has improved behavior Ver 0.3.5 - Boosting now works in level 3 - All level 3 enemies are now complete (only balancing left) - Level 3 enemies no longer torment you from beyond your grave - There is now a glitch where if you are firing both your main gun and one of your secondary weapons at the same time, you will be unable to jump. (Patched)