Start the game by selecting a number of teams to play and clicking anywhere on the white. A board of 48 squares (6x8) is populated with points. The values in increasing probability are: 50, 0, 10, 6, 5, 4, 3, 2, 1, T. Numbers give points to whatever team it currently is the turn of and the T stands for a "typhoon". By clicking and holding on another team's colored circle, whatever team it currently is the turn of will reset their desired opponent team back to 0 points. Each team takes turns revealing tiles until time is up or the whole board has been revealed. If a turn needs to be skipped, pressing and holding SPACE will skip one turn every half second; this is a good way to 'randomize' what team starts as for now it defaults to Red at the start.
This is another game made with the intention of being used in the classroom. A question of some sort can be directed towards a team to "earn their turn". For a challenge, if the students are incorrect, perhaps their turn is skipped. The individual tile's value isn't actually determined until it is clicked because I used probability ranges instead of hidden values. As such it is pretty easy to take a look inside the scripts and tweak the values as you see fit. I've found 25% is a good benchmark for T tiles, but everything else is just set to build up hype for higher values and not make the devestating 0 tile show up too often.