Instructions are in game. Following is an update log: Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Don't forget! Z: Super Peel Out X: Moving Peel Out So I increased his size a bit, made his 'normal' speed a bit faster, decreased the number for the Peel-Out animation cue, and changed the positions of the running sprites to be more suitable to my tastes, as well as making the eyes on all the sprites a pure white, and changing the title card.