This is a highly simplified version of the Royal Game of Ur. In my classroom, we play with the spots represented by chairs and the tokens represented by students. I plan to use this to help keep track and introduce the game to visually walk through an example with ease. To start, press and hold the SPACE key and the board will populate with nine tiles. Teams take turns rolling (press the UPkey or click the number sprite to roll) and then using that number to move their tokens. If there are no tokens (as it is in the beginning) the starting point arrows must be selected. The tokens will move the amount displayed on the die jumping over any token along the way. The token cannot land on its own color pieces, but it can take the spot of the other team's token. That is the case unless landing on the other team's token occupying the center spot (the "royal chair"). This is a safe spot and no token can be attacked while occupying it. Another special rule about the center space is that any team that lands on it gets to roll again during their turn once. Points are earned by landing on the other team's starting arrow thus retrieving that token from the board.
I made no bounds for how many points can get accumulated and there were some tricky parts about the center piece's special rules that seem to break down every once in a while. As such I included controls to reset: pressing the LEFT and RIGHT keys changes the team whose turn it is and the rolling die functionality is not connected to switching turns. The only downside to this is that rolling must be manually done each turn. The zero toggle at the start allows for the optional roll of zero to be rolled. It is defaulted to not include this number.