Does not work with new scratchers. Press "Send request", and then type in a number, and if the server is up, it should recieve a number. Space to set the value of index 2.
Update 9/5/19: Now allows arbitrarily large data chunks to be downloaded! Update 1/19/2020: Increased the packet size to the current limit of 299, multiplying the overall speed by 1.86! Also, fixed some race condition errors. Plus, uploading! (if you've been reading the source, you may notice that you need to add security checks) 7/6/2020: Implemented creating new fields and deleting fields, and automatic client removal works now! :D Next thing is to work on uploading data to the server, then speeding the parts up, then actually making a game! :) (side note: this isn't happening) Current maximum speeds on test: 98ms for one-packet sends 330ms for two-packet sends ~2.3 digits p/ms, or ~0.95 bytes p/ms NOTE: IF YOU WANT TO KEEP YOUR DATA SAVED, PUT IT IN A TEXT FILE AS ALL SERVER-WIDE DATA WILL BE STORED ON YOUR MACHINE IF YOU ARE THE HOST(unless you make a backup server host mechanism or something). I am not responsible for what you do with this project.