When hovering over a resource, hold the up-arrow to buy it, and the down-arrow to sell it. See the graph for the stock prices. I'm currently updating this lots, and will add other things. Run this on Sulfurous for more performance! Sulfurous.aau.at/#239809895 (Or if that doesn't work, Phosphorus.GitHub.io/#239809895 probably will.)
Contents: 1. Changelog. 2. Ideas and description. Changelog: v1... (Released (less buggy and more finished)): v0... (Beta (Published, but still probably unfinished or buggy)): v0.1.0: -Polished some things. Now, there are some more minor graphic effects, like the black outline, which works with a pen going through the curve of the graph, rather than just dots at the top. As you can see when it leaps up at the start, it's better this way, because there are no exposed bits. -Made the buttons snappier, so they don't lag behind the shop opening. -Published this, because Scratch is laggy, so I want to use Sulfurous. v0.0... (Alpha (Not published)): v0.0.3: -I updated the sliding on the buttons while getting the graph to move, and while I was at it, I made it smoother and more efficient. v0.0.2: -Added Gold! -Added the (currently useless) Shop and Settings and Pause Button! -Made the graph smoother, and also made the shop push it upwards quite seamlessly, if I do say so myself. v0.0.1: -Made a simple concept. This was the hardest part, going through the tediousness of getting basic scripting to work, so it should be easier now. -Added Iron as the first resource. Also, nice graphs! A long time ago, I made a simple Stock Market Simulator, called The Trading Game. It was about trading shares in metals, but had some flaws, such as the graphing being separated into multiple sprites, which made some strange overlap, using stamping instead of penning and not scrolling backwards, just resetting once it hit the end, and it was very slow. I did lots of programming on it, but eventually, like a lot of my earlier projects, it grew into a hulking monster that destroyed itself with lagginess. I didn't like how it turned out, so I turned away from it and made my 'Fishy game'. Now, as an absolute genius, a god among mortals, I decided to try again, using my magical list element powers! I like how this one looks. I may make another rewrite in the far future, because this genre has untapped potential, while I've exhausted Fishy, for the most part. (I stole the buttons and effects from my other games, Fishy v4.0.0 and Kittens, so I still credit myself entirely.)