Hello, and welcome to Random Story Generator Engine. This is a engine you may use for your games. It produces a tale going back thousands of years, with completely random generated names. Heres how it works: Asks the player for a civilization name. Asks the player for a genre for their history (only 1 in this version, adding more will be explained later in here.) Generates a set of 9 random names based on prefixes and suffixes (much more prefixes, suffixes, and names will be added, creating hundreds of combinations.) Generates the history, starting with year one and the forming of the civilization. Generates thousands of years of history, based on a equation that generates a random set. This system right now isn't very random, with only five different choices, and only one thing that is actually random in each, and those are names. You may add a system of keywords into it to make completely random history. Creates the final years. Adding you own information can be simple. Here I will be going over adding modifications: More names: go to the code above the code labeled as Generator!!!!. It will say repeat 9. Change that 9 to the number of names you want. There will be repeat names if theres more than 9. Adding more suffixes: Go to the piece of code above the name adding section. It currently has Add fer, ad bar, and add pal. Copy one of those and change it to the suffix you want. Do the same for prefixes which are above the suffixes. Changing events: Go to the generator, and on the sextion that repeats 20-100 times, change the words within the areas that ask what the dicerolls are (e.g: it says Add Join join year (variable) year join join - in the early days of the etc... It will have lots of joins in it. Adding a genre requires a lot more programming, and you will need to figure this out yourself.