Lagging? Try this: scratch.mit.edu/projects/embed/24012753/ ***WARNING*** This project does not work on some computers. If this project does not work on your computer then you can download it and play it offline using the Scratch 2.0 Offline Editor: https://scratch.mit.edu/scratch2download/ ALL LEVELS ARE POSSIBLE UNLESS TURBO MODE IS ON!!! Controls: Up Arrow - Jump Left Arrow - Move Left Right Arrow - Move Right Space Bar - Flip 0 (Zero) - Debug Mode C - Command Commands List: /level x /time day/night /win Try to get around the obstacles to get to the portal! NOTE: Many levels are MUCH easier when not on fullscreen mode
Song Credits: Normal Music: Theme For Harold (Var 1) by Kevin MacLeod Secret Level Music: Zizibum by X-Ray To do: -Fix bugs: -/time day command is not changing sky color Changelog: Alpha 0.5.3 (Current Version) (March 7, 2016) -Added "thumbnail" variable to debug mode -Recoded some of the scripts for the thumbnail Alpha 0.5.2 (January 9, 2016) -Added "debug_normaljumpconditions" variable to debug mode -Fixed bugs: -Fixed bug where jumping breaks the whole game Alpha 0.5.1 (May 16, 2015) -Set "Commands?" to off by default (can be turned on in options) Alpha 0.5.0_1 (May 8, 2015) -Bug fixes: -Fixed bugs with the lava monster Alpha 0.5.0 (May 8, 2015) -Added Secret Level with 4 levels -Added Secret Portal -Added Lava Monster -Added lava animation in Secret Level 3 -Made it so that commands are disabled in secret level and at win -Hid Stick Figure at start -Updated collision engine -Updated spring engine -Made level number sprite white -Changed music to "Theme for Harold (Var 1)" -Added variables to debug mode: -jumpcount -night -secret? -secret level -Added smoother transition between day and night -Made version sprite bigger -Centered "YOU WIN" at win -Made three types of thumbnails: Normal, "New!", and "Beta" -Bug fixes: -Fixed bug where level number does not hide at win -Fixed bug where moving block in Level 6 still shows at Level 7 -Fixed bugs with the moving block in Level 6 Alpha 0.4.0 (December 9, 2014) -Added thumbnail -Added SF clone next to "play" and "options" -Added "level" sprite instead of variable -Redid flipping code to make more efficient -Redid collision engine -Version now in top right corner -Added new command "/debug" that turns on debug mode -Added more variables to debug mode -highestfloory (Highest Floor Y) -commands? -build -Improved Graphics -Sun/moon movements are now smoother -Moon phases -Portal now has a "whirl effect" -Clone of SF is now next to "play" button and "options" button -Bug Fixes -Portal only shows after play button is clicked and before win because SF would fall behind play and options button on different levels and would repeat the game after -Added to close loophole in bug above: removed commands before play clicked Alpha 0.3.1 (October 25, 2014) -Fixed bugs -Fixed bug where SF can't flip Alpha 0.3.0 (October 20, 2014) -Added commands -Added options -Mute/unmute -Commands? -Back button -Added 3 more variables to debug mode -jump? -flipangle -flip? -Fixed bugs: -Fixed "glide to spawn" bug on levels 7 and 14 -Fixed bug when, if flipping in air, SF goes extremely high -Fixed bug where if holding down space bar SF will go to ceiling Alpha 0.2.2 (September 20, 2014) -Added variable "facing" to debug mode Alpha 0.2.1 (September 19, 2014) -Added debug mode -Includes variables "Level', "x", "y", "direction", and "version" Alpha 0.2.0_1 (September 18, 2014) -Bug Fixes: -Fixed bug when up arrow held down SF jumps very high -Fixed bug when jumping from sides of blocks SF jumps very high -Fixed bug when jumping, running, and flipping SF jumps very high Alpha 0.2.0 (September 18, 2014) -Added day/night cycle -Added Levels 14 & 15 -Bug Fixes: -Removed the dots that appear beside SF when walking -Bugs: -When up arrow held down, SF jumps very high -When jumping from sides of blocks, SF jumps very high -When jumping, running, and flipping, SF jumps very high Alpha 0.1.4 (August 18, 2014) -Bug Fixes -Fixed bug when doing a flip SF goes into the ground -Made Level 13 dirt pillar taller Alpha 0.1.3 (August 13, 2014) -Added Levels 12 & 13 -Added disappearing block Alpha 0.1.2 (August 12, 2014) -Added Level 11 Alpha 0.1.1 (August 12, 2014) -Added blinking blocks -Changed Level 9 -Bug Fixes -Freeze and lagging at end -Fixed bug when if dies while touching disappearing block (level 9) then unable to continue to portal -Freeze at start Alpha 0.1.0 (August 10, 2014) -Added controls -Added levels up to 10 -Added flips -Added portals -Added obstacles -Lava -Falling blocks -Moving blocks -Hills -Lava falls -Springs -Added music -Hip-Hop -Bugs: -Freeze and lagging at end -If dies while touching disappearing block (level 9) then unable to continue to portal -Freeze at start