Change pkmn sprite --- ADD ITEM/PKMNGENDER/EGG.GROUP/BALL --- Fix ITEMNUMBER --- Poke party 7--- Run implemented (override) --- 1 = run -- 2 = failed run -- / bag --- 3 = switch -- 4 = Capturefail -- Bag [] -- Optimise Wild -- Speed implement -- Can switch to fainted pkmn -- Remove return script for fainted pkmn --- Add change Page var --- GENDERICONS -- ALLMOVES ALLITEMS STATUS -/- CAPTURE -- ALLPOKEMONMENU -- POKEMON BOXES AND COMPUTER 20% chance to thaw out 25% chance to be paralysed 1/8 poison damage
So I'm getting somewhere with this haha! Just a quick model for the battle simulator. (ignore the instructions they're just for my personal use) There's still a lot I'm working on so expect to find a few bugs but let me know in case I have missed it! Current: Using a poke ball during a trainer battle ^Master ball not implemented Electabuzz spawns at level 255