Press the space key to create a new random terrain and use the smoothness slider to set how smooth the terrain will be. Turbo mode is suggested (shift + click green flag) Mode 1 = up Mode 2 = down Mode 0 = balanced
My first project in a long, long time. This uses a simple smoothing algorithm created by me, and is based off of Perlin Noise (https://en.wikipedia.org/wiki/Perlin_noise) Well in some aspects.. My algorithm uses a system to smooth out height maps based on average heights around it, which means that each time you generate terrain it's completely random, while still looking good.