INSTRUCTIONS : (requires 2 players to play game) PRESS [SPACE BAR] TO RESTART THE GAME P1 CONTROL - A/D TO ROTATE ANALOG / W TO FIRE P2 CONTROL - LEFT/RIGHT TO ROTATE ANALOG / UP TO FIRE RULES : > Please scroll down for how to play this game. < The red line on your virtual knob (analog controller) define your direction you want to make the ball go when it is on your side. Fire to launch the ball in that direction. You can only fire one time per a turn. Uses same rules as a basic ping-pong rules. Two bounce on your side of table and you lose and the same for other player. Unfortunately, this is a very early game; there was no point system or something similar.
Very simple simulated video game. Near accurate to original video game, and kind of fun to play. :) Much more information at - http://bit.ly/1s5mEE3 Updates v1.3 - Improved curved glass reflecting effect (bit dusty effect, too) - Impressive "light" effect has been added to the ball (dot) - Enhanced vector graphic virtual controllers - Tweaked physic system: NOTE - After first reset, the ball become noticeable lighter for no apparent reason at all. I will fix this small bug soon Updates v1.2 - Tweaked gravity to be slightly heavier than version 1.1. - Added oscilloscope monitor glass reflection effect Updates v1.1 - Ball is now able to collide with the net and bounce off. - Fixed physic engine - Two hits in either player's side before going over net will automatically stop ball from bouncing any further. - Fixed glitch where ball goes through the ground. - Fixed bug when resetting game, ball return to the start position and drops to ground before even getting chance to fire it across the net. - Longer oscilloscope monitor warm-up and extended phosphor persistence effect. Bugs in v1.2 - When ball is become in contact with net, it should follow Newton's law of motion, but it doesn't. Fence don't even act on the ball. - Sometime after resetting the game, the FIRE won't work. Clicking green flag should fix this problem. Features - - Controllers - Phosphor persistence effect for the ball (ghosting) - TV warm up on start - Ability to reset the game - Near accurate trajectory physic