The office environment is fairly easy to understand, if you hear a clanging noise, close the door until a different distinct metallic noise is heard. refill the oxygen, and don't keep the door closed for too long. Free Roam instructions: Spacebar: Flash q: Raise and Lower Night Vision a: Hold breath (use when enemy near) m: Map (hold) [use to look for objective] Up arrow: Move forward Left arrow: Move left Right arrow: Move right Down arrow: Turn around
Office environment is now finished! with finishable nights, power outages, a game over screen, branching Animatronic AI, a clock that updates with the night hours, and a vent system that occasionally needs repairing. Free roam is very close completion, with roaming animatronics and a finished minigame segment for the Free roam environment! However, unlike Jolly 3 Chapter 2's free roam, forcing you to work with a very limited amount of freedom and choice. (only being used on the first and last nights in the game) Operation Underground will aim to use the free roam more often, with more opportunity of how you can move throughout the facility and complete objectives. Jolly series (and many of the textures and sound effects) IvanG. FNaF series (which inspired Jolly's development) Scott Cawthon. For those whom scrolled down here the full name of this game is... Jolly 3 Chapter 2 Operation "Underground" DLC (Unofficial)