Player 1 Shoot- Q Player 2 Shoot- P Shoot charged bolts at your opponent and be the first to get rid of all the opponent's health. Charged bolts do more damage but become larger, and more prone to hit levitating obstacles from the middle. It's risk versus reward. In my adaptation of the original, Wizard Fortress, now a streak system has been implemented where shots that don't hit the obstacle build up a streak that increases damage. The main new feature is that charging now does more damage so you have to spam less, it is also easier because obstacles move slower and shots are smaller. Have Fun!
Thanks to Wizard Fortress for most of the code and the ideas! Changes: -Streak Feature -Better Charging -Complete Sprite Overhaul -Gameover Screen