W,A,S,D to move. F to interact with vault and money. Left Click to shoot. G to use stim.
Mini Update - Added P90 and M4A1 guns with varying statistics. [MAR 21] - Cursor remade If you're wondering why I released like 12 months after I discontinued this game, it's because I had made an update that I forgot to release and decided to release it anyways. (For context: I discontinued this game around June 2020, but I had stopped working on it before that) If I AM planning to continue working on this game I will MOST likely have to do a "Payday 2D Revamped Revamped" since the stuff in this game is pretty primitive after looking back on it. The problems are: - Overly tiring to create each enemy, at the time my brother and I did not know how to use clones as enemies so we made individual sprites for them (a horrible idea, in short. I now know how to remake the system more efficiently) - Gun system is pretty simple, I can definitely make improvements - The heist is HORRID. It's super packed and there's like, what, 6 enemies and 1 level? And it took like four weeks to make one heist when I first started. That's saying something - (The biggest problem) Basing the game off of Payday 2 has been a terrible idea after reviewing and I will probably make another robbing-styled game with a different name and a different theme. But yes, I know how to fix all of the above problems now that I have aged significantly. However that is no guarantee I will work on the game, but it is more of a possibility now. Although my focus (on scratch) has shifted to an infinite zombie shooter for some time now. I will link it here: https://scratch.mit.edu/projects/504469780/ My brother @Jackothemaster worked on the original Payday 2D. He has given me the project and helped me code it. This will be the updated/overhauled version of the game now. Feedback is appreciated. Credits to Overkill and Simon Viklund for the Music. I suspect that there may be import errors as I used a slightly older version of the editor, sorry for the inconvenience.