WARNING: This game is pretty hard, and unforgiving. Click the tutorial button to view the guide. To start, move nyoom man to the play button and press S. If something glows when he touches it, you can press S to interact. Ram into enemies to destroy them! Enemies will shoot or turn into attack mode, don't touch them while they are in attack mode and don't touch lasers! Collect 5 artifacts and interact with the diamond to win! They are dropped randomly by enemies Move the mouse to turn around, and hold W to move. L - LDM Press space to return to menu while in the death/win screen
Changelog: Ver. 1: The base of the game. You knew that. Ver. 2: Quality of life update! Framerate optimization by deleting unused clones, LDM. (L to activate), Artifact counter, graphical smoothing, ~50 bugs fixed. (Script change: 70 to 86) Ver. 3: Small visual bug fix with the nyoom man sprite, polished layer positioning, improved performance, and fixed a bug where nyoom man can be visible when in the death screen. (Script change: 86 to 88) Ver. 4: Optimised performance with explosive particle limit. (Script change: 88 to 89) Ver. 5: Quality of life, bug fixes (Script change: 89 to 93) Ver. 6: Retextured most sprites to add a more gritty art style that looks better, bug fixes, quality of life changes, optimized by deleting hidden layers in particles that would cause the game to drop in frames during decay. (Script change: 93 to 94) Ver. 7: Optimized the game by fixing a bug where the script count was done incorrectly, and also decreased decay time. (Script change: 94 to 96) Ver. 8: Fixed a bug where the enemies would not convert to attack mode. Ver. 9: Optimized the game by reducing particle decay time for the fire particles from nyoom man down to the same as explosions. Ver. 10 (Full release): Added tutorial (bottom right question mark to enter) Fixed all known remaining bugs, and heavily optimized the game. (Script change: 96 to 20 Ver. 11: Quality of life - The Tutorial button is a visible and large button next to the play button, instead of a small question mark in the bottom of the screen. Bug fixes - Fixed a bug where the tutorial button would stay after playing Ver. 12: Fixed a bug where nyoom man was under the play and tutorial buttons so would hide under them, fixed a bug where the tutorial button would show on the death/win screens. (Script change: 100 to 101) Ver 13. Fixed a bug where you could move in the tutorial screen, causing a mass amount of stars in the menu. Quality of life: The mines now look nicer and will blink their lights in the center to make them more visible. Ver. 14: Repositioned the tutorial button, made the initial guide at the bottom more detailed. Ver. 15: Quality of life. The original guide will disappear when clicked or after one match. Ver. 16: Quality of life, optimized performance greatly, lowered difficulty by having less bullets. Ver. 17: Fixed a bug where you could pick up 2 artifacts from one by cleaning up the code.