Explains in-game. Blue/Brown - Citizens Green - Soldiers Dark Blue - Enemy Soldiers Update 0.6, v2.8 - Minor tweak to day/night cycle Update 0.5, Version 2.7 - Added an "Are you sure you want to spend [ ] coins?" to trees and rocks. - Added to starting animation Update 0.4, Version 2.5 - Made fighting soldiers and battles more realistic - Fixed annoying look where Coins variable showed early when you started the game - Added minor tweaks to intro and tutorial where it is also more visual - Minor tweaks to looks Update 0.3, Version 2.1 - Added my own thumbnail! (Or not? }:I) Update 0.2, Version 2.0 - Fixed bug where night is only about 2 seconds long. - Fixed bug where destroyed buildings stay hidden - Added it so that when a building is destroyed it's health bar gets destroyed too. - Added a new resource and variable; "Wood". - Added a Training Camp Upgrade Update 0.1, Version 1.5 - Made how to get to Shop more efficient - Made soldier/civilian/enemy soldier behavior better and more natural - Changed how mine works slightly - Added a "Skip tutorial" button - Fixed bug where enemy soldiers only attack one thing, then stay still
@Scratch_Cat_7 - "Is this based on Clash of clans?" Yes, but I wanted to try my hand at making something like it. Credit to @Scratch_Cat_7 for criticizing and de-bugging this beta test! Credit to @RememberNovember for the health and lvl bars