Bake a cake! Wait, wrong baking... Scratch is bad at real time physics calculation so I decided to bake it so I can look at hundreds of objects fly around in 3D. Now you can watch pre-animated physics without it running at 0 fps, oh joy. Mouse to navigate menus. Z rewinds, X skips forward. Arrow keys to move camera.
I'd like to thank sir Isaac Newton for inventing calculus and making my life easier when I make 3D projects. Also I guess I wouldn't have the concept of gravity in this project without him but eh, I like calculus more. If you didn't know, baking is a concept of doing calculations in advance and saving the results to be used later. In this case the project does all its physics calculations then saves the position of each object to be played back later.