Legend of Enderbro finally has a demo! WASD or Arrow Keys to move X to slash (Not Added) E to speak Going to the edge of the screen changes which screen you're on (Broken) ============================================= V1.0: I'm sorry for sharing an incomplete project. It's only because I wanted to get this out as soon as I could, but also because the dialogue is broken and I need some help. You can give suggestions on how I can fix this. Collision is incomplete now, but I know how I can make it, so do not worry. Slashing the sword is incomplete since... there is no sword yet, and I don't know how I'm supposed to make it work like that. Being an animator doesn't always help you make games... I plan on updating the demo, so don't worry about having to wait for another demo. I'll tell you guys when bugs are fixed! V1.1: This project is still very incomplete and somehow I managed to break screen scrolling :/ How did I manage? Anyways, there still is no sword, but I added collision *crowd cheering* V1.2: Credit to @mstone326 for helping me fix the dialogue issues. V1.25: This is more of a half-update so don't worry if you missed any features. I only really just added an enemy sprite, which doesn't do much. V1.3: I've added a health bar that increments downward every time you get hit. As of right now, it is broken and will drain immediately. I've programmed the death script already but it refuses to work properly V1.35: Another day, another half update. I decided to use a sprite I had to make a better enemy sprite for you guys since the square was kinda boring ============================================= 5/22/21 V1.0: Release 5/23/21 V1.1: Added collision and the ability to change screen 5/28/21 V1.25: Added basic enemy sprite, will fix later 5/29/21 V1.3: Added health bar and death scripts. Enemy AI is now working. 7/6/12 V1.35: Changed enemy sprite to a slime-like enemy. Subject to change ============================================= Nintendo for music and inspiration Mojang for Minecraft @bluedragon8633 for collision code @Bluecreeper64 for movement code (Not good enough at coding to make movement code yet) Spritework was by me!