Press "v" to show/hide the variables. Press "space" to re-render. _Points - how many points will be spread out over the 480 widescreen _Steepness - the maximum amount of pixels a point can up/down from one point to another _Min - lowest Y the terrain will render _Max - highest Y the terrain will render
I condensed it all into one function, so you can use it! Warning - may be hard to use! If you wish to use the Y points, they are stored in the "temp" list. LOWER STEEPNESS FOR SMOOTHER TERRAIN.