I made this stupidity just for fun (as always) :D Hope you will enjoy it. It might be (is) buggy. It's in a work-in-progress stage, so don't expect anything great from it. Anyways, leave feedback in the comment section below. - TheSource_CZ - Red Tank - W, A, S, D Turret traverse - J, L Shoot - K Grey Tank - Arrow Keys Turret traverse - np4, np6 Shoot - np5
Thanks to @DANISON for in-game improvements and ideas I know there's a bug with tank collision, but I don'tknow how to deal with it. If anyone knows, let me know in the comments. If you are having script issues, press the green flag again. Changelog: Release - 1.0 - 15/10/2018 Update 1.1 - 11/11/2018 Totally reworked the hit system. Instead of HP there are hit counters for each player. Update 1.2 - 16/11/2018 Added basic physics for tanks, physics of shells coming in the future. Update 1.3 - 16/11/2018 Shell physics added. Update 1.4 - 17/11/2018 Added stopping physics for tanks. Update 1.5 - 18/11/2018 Shell muzzle velocity and muzzle velocity drop increased. Update 1.5.1 - 18/11/2018 Fixed bug when shell appears above the turret. Update 1.6 - 18/11/2018 Added animations (sort of). Update 1.7 - 23/11/2018 Added gamemodes - first to 10 hits wins and endless. Update 1.8 - 3/12/2018 I don't know what caused that weird bug of tanks disappearing after start of the game, but it should be fixed now. If it still happens, press green flag again. Update 1.8.1 - 3/12/2018 Added special christmas mash-up for tanks. Lasts until Dec 31st, 2018. Also added loading / loaded indicator. Update 1.8.2 - 11/2/2019 Decreased loading time from 5 to 2.5 seconds. Update 1.8.3 - 18/2/2019 More bugfixes Update 1.8.4 - 1/4/2019 Shells finally do not dissappear if you fire while touching the edge