Press the flag. You can change the height and run it again by pressing space. What else is there to say? 100% random. At a quantum scale, however, things get a little bit tricky. CHANGELOG: 0.1.0: initial release 0.2.0: terrain code rewritten. Now it looks more terrain-y. 0.2.5: performance improved, is much faster without turbo mode now. The "glide" block has found its new home. 0.3.0: It is now a "terrain generator", not a "random blue line generator". Very glitchy in ways that are easy to fix, but I'm just too lazy. Should be fixed in 0.3.5, though. 0.3.5: fixed the bug, and more speed improvements are on their way, originally to be added in this update, but now postponed. 0.3.6: "postponed" apparently means "hold on 2 minutes, half of which is time I am teaching my sister how to use variables." speed increased, although it is no longer a safe haven for "glide" blocks. 0.3.7 Unexpected realizations made me update it once more... It now goes extraordinarily fast. Turbo mode is not necessary. 0.4.0 hills are added in quickly, sloppily, and experimentally. It sort of looks better...
Thanks to myself for a wholly original idea...I think. Well the scripting is original, at least...I think. Basic concept behind hills by DadOfMrLog.