I worked on this for a small class competition so it's not that polished and super buggy, but it works (Kinda) --- It's a "Point and Click" game so... use your mouse to look at stuff (You might need to double-click to make stuff work) Click on highlighted objects and persons to interact Space - Move on to the next dialogue box (Dialogue box may prompt you to use other keys) (Also please be patient with the text boxes they take a little bit to do their thing) [ 1 ] + [ 2 ] To pull up / put away Menu and Inventory (They're both useless ATM) There's no way to actually beat the game yet... so... just uhhhh... just enjoy... I guess
So as the title suggests this game is based on a dream I had (Well two connected dreams but whatever) So all the areas and characters are based on things I remember from the dream so it may not be coherent --- I used Krita and scratch (mostly Krita) to make all the assets for this I worked on this for like a week so it's not that good but hey at least it's something I nearly died animating, coding and, creating all the assets and I'm not even halfway to where I want this game to be :'Dc I would also love some tips on how to make the code run smoother, (I'm hella bad on coding on scratch)