Ever remember how @Alzter was going to make Scratch Attack? I wonder what happened to it. Oh well. This has just been lying around like many other projects collecting dust so I might as well share it since I don't really do much animating anymore. Keep in mind this was from... wait, when was this from? Three years ago, probably? ... Character Info: A kid who always has to wear a blue jacket and obsesses over cookies, though in battle he can be pretty dangerous. Ryan's attacks are fast yet heavy, specialising in magic and melee attacks.
[x] Draft. If you see this, then I probably made a mistake and released the project early. Current Progress: [100%] Idle - 12 Frame Idle animation. < 100% > Movement Animations [100%] Crouch [100%] Run - *16px* per frame run speed, at a 100% sprite size. [100%] Jump - A triple jump that should be able to reach from the bottom of the stage to the top in the three jumps. - [100%] Fall - Normal fall speed, or just a tiny bit little slower than normal fall speed. - [100%] Wallslide - Again, whatever the default is, or a bit slower. < 100% > Hit Animations [100%] Hit Neutral [100%] Hit Back - [100%] Wall Hit [100%] Hit Up - [100%] Ceiling Hit [100%] Hit Down [100%] Hit Ground - [100%] Get Up - The player taps a direction key (left or right), and Ryan rolls backwards in that direction. While rolling, the player has immunity frames. This action ends in his crouch pose. < 30% > Smash Attacks [100%] Neutral - Ice Barrage A range move that shoots a small burst of 3 ice spikes, summoned on frames 3, 5, and 7. They launch forwards 10 frames later regardless of Ryan being hit out of the move or not. This does low damage but has high hitstun, allowing for easy combos provided the opponent is hit. Also has a hitbox on Ryan's sprite itself (Frames 9-14) which knocks enemies backwards and enough hitstun to lead into further attacks. [5%] Side - Rushing Blade A fast, high damage move that comes out almost immediately. However, it has some endlag to compensate. [5%] Up - Icicle Pillar Launches Ryan and any enemy nearby up into the sky. Launch height is the same as height Ryan gains, but hitstun is high enough so Ryan can combo in the air. Note: this doesn't put Ryan into freefall, but he can only use this once until touching ground again. [0%] Down - Hailstorm (Subject to change) Flings down ice and water projectiles from above Ryan's character. In the air, Ryan stays in place. Definitely changing this one. < 0% > Charge Attacks [5%] Side - Icicle Impale A large icicle appears in front of Ryan, dealing insane damage. [0%] Up - Water Blade (Subject to change) Ryan creates blades of water that arc over him, which covers a wide area and does decent damage. [0%] Down - Spinning Scythe Ryan summons his scythe and spins, which can hit multiple times and hits all around him. < 0% > Special Attack - Eternia Seal Ryan traps the opponent in a seal, then proceeds to unleash every single weapon in his arsenal, before sending them flying. < 0% > Winpose Ryan eats a cookie. (There had to be a cookie somewhere.)