Type in code to make Mr. Beam do stuff! Put each new command on a different line. Press the tick to make Mr. Beam start! The down arrow gives you a code. Click the up arrow to enter the code to load it again! Type 'info' for information. Try this: >20>move:3 change.size:6 #This is a comment. It will not effect Mr. Beam at all. sayfor1:Beam Code!
Version: 5.0 Font engine by @Leafino Leave a love, favourite, or even a follow! Now supports variables! :D Curated by @Techno-CAT 14/10/2014! Please do not add this to AE studios. Basic code you can use: move:# (Instead of the # sign put a number OR type in a variable if one , moves) turnl:# (Instead of the # sign put a number, turns left) turnr:# (Instead of the # sign put a number, turns right) print:# (Instead of # put text you want it to write) nextc (Next Costume, now 25 costumes!) newvar=:# (Put text where the # is.) setvar:# (Put a number in the place of the #) cvar:# (Put a number in the place of the #) Errors? Check that: You've used the ':' symbol before entering a number. You've used the () after pen commands You typed it correctly Used the '=' when creating a variable. Make sure you import turtle commands. (see below) Advanced Code: end (Ends the program) wait:# (By now you know to replace the # with a number) sayfor1:# (Put text in place of the #) setsize:# change.size:# x:# y:# ifspace (detects if space is pressed and if it is true, the next command will run) reportx reporty reportd Turtle Commands: import_turtle (imports the turtle commands) penup() (Remember the brackets!) pendown() (Remember the brackets!) clear() (Remember the brackets!) stamp() (Remember the brackets!) Other interesting stuff: Putting >05> before certain commands will repeat it 5 times Putting a '#' in front of text will make a comment!