Create emitters, give them particles, and then launch the particles all over! Click the gray bar with the arrows on the left of the screen to open the GUI for creating, editing, and deleting emitters. To start, click the "create" button to create a new emitter object. You can change the emitter's parameters by using the text edit boxes, excluding the one with arrows. Clicking "prep" will create particles that will be launched(emitted) by the selected emitter. Clicking "emit" will launch(emit) the selected emitter's particles. You can select an emitter by using the top-most text-edit box by either using the arrows, or typing in a number. Or you can just click the emitter you wish to select. The blue circle will go to the selected emitter, and will turn red if you selected an emitter that doesn't exist. By clicking the button next to "auto emit/launch", you can enable or disable particles being launched whenever you click "emit". Instead, you have to click the launch button. You still have to click emit first though. This way, you can create a bunch of emitters, prepare particles for all of them, then click emit on each of them, and when you click launch, you have particles everywhere! To close the GUI, click the red "x" button on the top right of it.
A simple program where you can create emitters, give them particles, then throw the particles all over! This project was kinda for fun. I always wanted to make one of these. I also wanted to experiment with GUIs. These kind of projects are a lot easier to use when you have a GUI, and I think that more Scratchers should implement them in their projects. Please wait for version 2 of this to be finished as well. It will be much better(completely recoded), and is designed to be an engine to implement into your games. ==Credits== Font from @griffpatch 's project: http://scratch.mit.edu/projects/24426583/ Other than that, this was all me. ==Updates== 8/21/14 - selection is updated whenever you open the emitter editor 8/20/14 - removed update button 8/20/14 - initial release