Instructions are in-game (See level one's tip in-game) Grab a friend and fight the evil necromancer Dargish in this two-player platformer! This will not be easy, for you have to fight 9 epic bosses before you even get to Dargish. (He is the 10th and final boss.) WARNING! THIS GAME IS VERY HARD! Updates: Jan 10, 2015 -Improved bosses 8, 9 and 10 Dec 24, 2014 -A lot of small things to make it better. Nov 13, 2014 -Added "Less Hard" mode -In it, Normal enemies wont spawn. -Also, This mode has its own ending. (Don't worry, the players don't die in it!) Nov 12, 2014 -Changed "hard" tag to "VeryHard" for accuracy. -No in-game stuff was changed. Nov 4, 2014 -Improved ending slightly. Oct 19, 2014 -Improved Blaxe -Fixed bug where players would spawn transparent after dieing in extreme lag. Oct 18, 2014: -Game fully released! All boss operational! Indev-35, Indev-36 -It's a secret! Indev-34 -It's a secret! -Copyrighted the game. (see notes and credits) Indev-33 -9th boss added, along with his cut-seen. Indev-32 -Icon and base sprite for 9th boss. Indev-31 -8th boss added!!! Indev-30 -Cut-seen for 8th boss -Huge improvement on all gravity-effected, boss projectile. -They can now hit the ceiling without despawning. Indev-29 -6th boss is even better. Indev-28 -Icon for new boss. -Fixed huge typo in the title screen. Indev-27 -Improved 6th boss. Indev-26 -Icon and cut-seen for 7th boss. Indev-25 -Tip for 7th boss. Indev-24 -7th boss is a bit easier. -5th boss's tip is better. Indev-23 -Added 7th boss. -no cut-seen, Icon, or tip yet. Indev-22 -Gave the 7th boss it's first form. Indev-21 -Started 7th boss. Inev-20 -Art for new boss. Indev-19 -De-typo-ing Indev-18 -Cut seen and icon for 6th boss. Indev-17 -Added "Very Hard" mode. -What you have been doing is hard mode until now. -Very Hard mode is the same as hard mode, but without the heart power-ups. Indev-16 -new boss. Indev-15 -Art for new boss. Indev-14 -New enemy. -Play the 6th level to see them. -supposed to be cyclops bulldog-people. -Use throwing spears. Indev-13 -Started new enemy. Indev-12 -new background. Indev-11 -fixed some small stuff. Indev-10 -added an Icon, a tip, and a cut scene to the Zarg Queen. Indev-9 -Fixed minor typo -Improved 4th boss. Indev-8 5th boss done, but no cut scene or icon yet. Indev-7 -5th boss started. Indev-6 -Added fourth boss. -There are 6 of them, but you don't fight them all at once. -cut scene is not done, but the rest is playable. -The Player's spears are now faster. Indev-5 -Altered the menu. -Started fourth boss. (Not near done!) -early preparations for the last boss. -changed bad spelling warning label. Indev-4 -Even more de-typo-ing Indev-3 -More de-typo-ing -More credits Indev-2 -De-typo-ing. (I know the proper term, but I like this one better.) Indev-1 -unofficial release.
800 views! Thank you so much! deadeye2: game design, programing, story, art, ETS. Music: "8bit Dungeon Boss", "BlockMan", "Dark Star", "Final Count", "Latin Industries", "Video Dungeon Boss" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ De-Typo-ing assistant: Rosalie, T. Daniel Special thanks: Josh, for boss ideas @Jaguar774 for more boss ideas @poptartboy04 for suggesting this to be featured. Copyright 2014 deadeye2