CONTROLS: Tank Azul: forward (w), turn left (a), turn right (d), turret left (q), turret right (e), shoot (s). Tank Rojo: forward (8), turn left (4), turn right (6), turret left (7), turret right (9), shoot (5). Accomplishments through v0.5: *locational relationship between base & turret *independent operation of base, turret, and projectile *event-triggered constraints for op use *solved sequencing issues with sequentially triggered broadcasts: first sets variables, second begins operation *sound! Accomplishments through v1.0: *multiplayer game developed *controls changed to half-keyboard and no mouse (can't have mouse if there are two players and one mouse) *strange blessing: only the newest key struck registers, requiring players to "button-mash" to keep moving, thus increasing excitement and competitiveness (and hopefully entertainment value) *functional flow allows for series of games *projectile collision recognition *and finally, A POINT TO THE GAME! lol Where from here?: *game menu *multiple game modes *powerups *barriers/terrain *updated graphics (perhaps)