Just experimenting with smooth color transitions generated by a random sequence of vectors. Run in turbo mode if you want faster results. Press Space to generate a different randomized map. Use left and right arrow keys to tile a random map. EDIT: Take a look at more recent versions of this project where I made Perlin Noise smooth across the whole screen in the X and Y directions
All my math comes from https://mzucker.github.io/html/perlin-noise-math-faq.html