CONTROLS: Tank Azul: forward (w), reverse (s), turn left (a), turn right (d), turret left (c), turret right (b), shoot (v). Tank Rojo: forward (i), reverse (k), turn left (j), turn right (l), turret left (left arrow), turret right (right arrow), shoot (down arrow). Accomplishments through v0.5: *locational relationship between base & turret *independent operation of base, turret, and projectile *event-triggered constraints for command use *solved sequencing issues with sequentially triggered broadcasts: first sets variables, second begins operation *sound!s Accomplishments through v1.0: *multiplayer game developed *controls changed to half-keyboard and no mouse (can't have mouse if there are two players and one mouse) *strange blessing: only the newest key struck registers, requiring players to "button-mash" to keep moving, thus increasing excitement and competitiveness (and hopefully entertainment value) *functional flow allows for series of games *projectile collision recognition *and finally, A POINT TO THE GAME! lol Accomplishments thru v1.1 *impliment game overhead *multiple boards *barriers stop shells, hurt tanks; shells bounce off wall Where from here?: *game menu *multiple game modes *powerups *upgraded barriers/terrain *updated graphics (perhaps)