this is not a game yet it is just a example of what the game will semi look like. the art will be way different for the actual game these are just place holders basically basically this game is based of of warfare 1917 flash game. when the men get to trenches they will stop in them. when in the trench they will have protection and bullets shot at them will have a chance to miss. they will still be vulnerable to explosives. to release men click on the trench and they will move forward. you will be able to send only 1 type of squad at a time. when every member of a squad had died then you may send another one of those squads. barbed wire will slow down your units and enemy units. you may place as many as you like but they cost money and tanks will destroy it. both your and enemy tanks. also Calvary are immune to barbed wire. description of each unit. millita. price 50 cheap unit that will actualy have no squad limit. spam as many as you like. they come in squad of 4. they have low health medium speed and medium attack. they can not attack with ranged so they will never stop to shoot. the will be able to attack enemy in trenches easily. best used as early game unit and as meat shields. rifle man.price 200 only one squad may be deployed at a time. squad is about 5 men. the rifle men have same dmg as millitia. slightly better health. same speed and have medium accuracy and slow attack speed. best used to protect support units. assault squad. price 300. slightly faster then rifle squad. much better health and deal more dmg and attack faster with early assult rifles. they can throw gernades that do area dmg but only one person in squad will do it so if he dies there no more gernades. about 6 men are in the squad. lmg squad. price 500. speed slow. health normal. attack rate fast. dmg medium.accuracy low. this unit should be used mainly as a defensive unit and should not attack enemy without support. three men per squad flame trooper. price 800. slightly faster than average. health high. dmg high. range short. . no squad limit. best used with support from riot troopers or a bunch of millitia. can do extreme dmg to infintary and is geat against trenches. unit per squad 1. calvary. price 600. speed great. health slighty worse than medium. dmg high. they can not be garrisoned in trenches. the ignore barb wire and are great at rushing a undefended enemy. they attack with swords so they need to get up close to enemy to attack. they should never bu used against a highly defended enemy trench unless to provide as a distraction for main force. men per squad. 3. howitser. price 2000. speed does not move. health low range infinite. dmg high. fire rate very slow. accuracy very low. they lob shells at the enemy that usualy dont hit anything but can devestare a large amount of troops. men in trenches have a chance not to die if hit by a shell. if a shell hits your troops it will do dmg so ther is friendly fire. men per squad 1 riot trooper. price 500. speed medium. dmg none. health great. this guy has a huge riot sheild to protect your troops. every bullet that hits them has a 80% chance to be deflected. if in trenches then it is increaded to 90%. explosions still kill trooper. men per squad. 6. gas trooper. price 800. health great. range low dmg great. speed medium. these guys are best used as defense or to kill troops in a undefended trench. they leave a cloud of gas that kills any troop without a gas mask instantly even your own cloud lasts for about 20 sec. units immune are tank. gas trooper. flame trooper. men per squad 3 tank price 10,000. health extreme. dmg extreme. speed extremly slow. rate of fire depends on the weapon it using. accuracy depends on weapon tank using. this beast is immune to al dmg exept explosion and anti tank rifles. it is best supported with infantry. men per squad 1 anti tank squad. price 600. dmg extreme. fire rate slow. accuracy medium. health low. sped low. this guy is great against anything armored. it can not do much against other infintary thou so defend them. men per squad 4 officer. price 1000. speed medium. rate of fire medium. accuracy low. dmg medium. health low. the officer boost all the infintary on the screen. it can not defend itself but he has two rifle men he travels with for a bit of defence. if the office dies then the boost is lost even if the two support rifle men are still alive. men per squad 3 sniper. price 800. dmg extreme. speed slow. health low. range high. attack rate slow. accuracy high. this guy is great at taking out units from afar. he will prioritise important units like medics officers ect. he can not defend himself very well so he should be supported. men per squad 2. medic. price 400. health low. speed average. dmg none. this unit heals all allied units in a radius. it can not overheal units and can not attack enemy units. men per squad 1.
just remix this and add the units and change what you want. after that i will remx it back to make changes and we will do the back and forth thing remixing each others work until game done we have two options for trenches either we have buttons that send squad individually from trenches or we click on trench ad all squads in that trench move. right now i have the squads move by clicking trenches but