Press the green flag. Arrow keys to look to the left, or to the right. Space to close the door. L to activate the light on the window. Sequel: https://scratch.mit.edu/projects/30177258/
WHOA! 125 VIEWS! Based on the indie horror game ''Five nights at Freddy's''. Post ideas in the comment section! You are a worker at a happy kid's place called ''Lizzy Lizard's hamburgers''. You are working at night. The night seems infinite, and the animatronic in the building is a danger. The animatronic lizard ocassionally wanders around the place. If you let the animatronic lizard in, your life is over. Wasting too much power will also be a danger. At the beginning of the game (when you press start): *phone ringing* Hello? Hellooo? Hi. I'm the previous guard that worked here. This message is NOT pre-recorded, so keep that in your mind. The animatronic here MIGHT look creepy as heck, but the kids love it, for SOME reason... Yeah, But anyways, Try to avoid contact with the animatronic, since it gets...well... a little quirky at night. They haven't got rid of the animatronic because... I don't even know.. But anyways, good luck! And don't forget to not waste too much power! *call end* Update log: !FIVE NIGHTS AT LIZZY'S IS OUT! http://scratch.mit.edu/projects/30177258 0.3.5 Lizzy's face will now flash when the power goes out. 0.3.4 The screen is now darker. (Thanks to linu0064 for the suggestion!) 0.3.3 Lizzy now will only stare at you if he's in the hallway. Changed the sounds of the window light. 0.3.2 The ''stare'' music should now play when the power goes out. 0.3.1 I'm not going to list em'. 0.3.0 Made a little tweak to the ''stare'' background. 0.2.9 Lizzy now can show up in front of the door in the darkness. There is now a splatter of blo- KETCHUP! on the ''BEGIN'' button on the start. 0.2.8 More sounds from FNAF. 0.2.7 Added sounds from the original FNAF. 0.2.6 If the light of the window is on and Lizzy is in the hallway, then a sound will play. 0.2.5 The lights now waste less power. 0.2.5 One fix. 0.2.4 Added a window. Pressing L will activate the lights in front of it, which will waste power. It will now be less darker when the power runs out. 0.2.3 Changed the look of the door. There is now a button next to it. 0.2.2 Looking at the storeroom should waste less power. 0.2.1 The storeroom now serves a purpose in the game, as it will waste power and make Lizzy appear at your door. Made some changes to Lizzy's AI. 0.2.0 Added a new storgate room, and gave the cam buttons new looks. 0.1.9 Lizzy SHOULD now show while he attacks you. He also should be more active, and won't go to sleep after waking up. 0.1.8 Changed the screech sound of Lizzy to a much more scarier roar. 0.1.7 The ''Power'' variable no longer shows on the menu. 0.1.6 Improved the sound system. 0.1.5 Added sounds. 0.1.4 Added a dining area. Lizzy can now look to the side (even though this only happens in the dining area) 0.1.3 Wasting power is now a TRUE danger. Darkness will take over if the power runs out. 0.1.2 Added a game over screen. Lizzy will now also be more active. 0.1.1 The door now requires power to operate, and the power will no longer go to negative. 0.1.0 (FIRST RELEASE!) Undo-ed the previous statement, as it caused some issues. 0.0.9 You no longer need to look away from the door and look back at it to update it's state. 0.0.8 You can now open and close the door on the right side to block away Lizzy and look to the left or the right. 0.0.7 Lizzy can now appear in the kitchen, if he is there. 0.0.6 The cam buttons now will go away if you click the cam button again after clicking it. 0.0.5 Lizzy can now appear in the hallway,if he is there. 0.0.4 Updated the camera system. 0.0.3 The start screen now has a 'Begin' button which starts the game. The cam buttons no longer show before the game begins. 0.0.2 Lizzy now has a AI, and starts at the stage, sleeping. 0.0.1 Designed the room and Lizzy.