Note: Press the green flag twice for the best results. Welcome to Balloon Kaboom. The goal of this game is to pop as many balloons as possible using your mouse. Each balloon is worth one point but the smaller the balloon is, the more points you get. Don't touch the lightning bolt or you lose 2 points. If you touch the bomb, it's game over! To win, get a score over 30. Oh yeah, you only have 10 seconds!!
I learned how to make clones and how to upload sprites and animations. I added more sprites, different backdrops, and a game over explosion to make it different from the tutorial. One of the challenges I faced was how to make the lightning bolt and the bomb disappear when it received game over. I also couldn't make the backdrop change to game over when it received game over. What I had to do was put a "forever" block around the part which told it to hide. In doing this I realized that scratch was actually pretty restricted in what it let you do. In other languages such as python and java, I believe it is possible to give some piece of code higher priority than others. In scratch, this is not possible. Another challenge I faced was how to make the animation in my project as a sprite. The first few GIF's that I put wouldn't upload so I had to do some more searching to find a GIF. Also, I had to time the sound to play when the animation played. This was a bit confusing because I also needed to stop the music that was playing before. I was able to find out the solution by experimenting a bit on my own.