--------------------------------=[ Rain ]=------------------------------------ Welcome to Rain v. 0.21! Instructions are enclosed - Check bottom box for changelog! ---------------------------------~~~~~~------------------------------------- INSTRUCTIONS Mouse | Guide bucket to catch raindrops as they fall Blue Drop | Be sure to catch these, if you miss one, you lose a life! Green Drop | These drops do not have to be caught, but grant a life! Yellow Drop | These drops give 3 points instead of 1! Red Drop | These drops are bad and subtract 10 seconds! Black Drop | If you catch a black drop, the game is over! ------------------------------------------------------------------------------- SCORING Your final score is represented by your total number of points added with your time multiplied by your level (total=score+time*level). *Red drops decrease your time by 10 seconds, which can subtract greatly from your total score* ------------------------------------------------------------------------------- For more information, check the Instructions tab in-game or leave a comment down below. Also, if you enjoyed the game, leave a like and a favorite! Support is greatly appreciated! Have fun, and keep on gaming! -Rybear93
------------------------------------------------------------------------------- CHANGELOG 0.3.0 | 0.2.7 | Bug fixes, changed drop scripts to be more accurate 0.2.5 | Changed bomb to black drop, changed original 25 seconds to | level up to 25 drops (level_amt variable) added points left until | gaining a level 0.2.1 | Added bucket graphic, added personal highscore, improved | algorithms and flow, changed red drop seconds from 5 to 10 0.2.0 | Added Bomb, improved user interface, bug fixes 0.1.4 | Added Red Drop, changed title graphic, added game over | interface, bug fixes 0.1.0 | First version (currently stable version) ------------------------------------------------------------------------------- VARIABLES EXPLAINED act_level - current level you are on in-game amt_left - amount left until level up level - NOT current level, used for drop speed level_amt - amount caught that level - up to 25 lives - amount of lives left my_highscore - your current highscore (may need fixing in later updates) score - current score in-game score2 - second score variable, placeholder on "Game Over!" screen speed - amount of seconds between drops - default 1 time - current time in-game, used in scoring algorithm(see top box) time2 - second time variable, placeholder on "Game Over!" screen title? - used as variable to check what is currently on screen total - final score on "Game Over!" screen, uses algorithm(see top) user1 - coming soon user2 - coming soon highscore1 - coming soon highscore2 - coming soon -------------------------------------------------------------------------------