A physics engine made by yours truly. Unfortunately, it does not support a lot of physics, like rotation or torque... Then again, that *might* be too lag inductive for Scratch. If you're curious, AABB stands for axis-aligned bounding box. I am not updating this project anymore. I'm using the more up to date engine in a secret project of mine...
Instructions: Click to shoot the "angry bird"! Press b to add a random box on top of the current pile. May result in some bounciness (and then maybe glitches/boxes rocketing upwards). Credits to: 1). Rovio for the angry birds song! 2). My school for giving me a free Physics textbook! It's definitely getting put to good use. Bugs: 1). Occasionally boxes shoot upwards under extreme weight or bird rockets leftwards. 2). Occasionally a collision isn't detected/acted upon for up to a second, causing one box to "squeeze" another box, and leading to... more boxes rocketing everywhere. Bugs Fixed: 1). Fixed bug where bird, just before de-spawning, would ignore all collision detection and annihilate the space-time continuum.