WASD To Move Space To Shoot - Shotgun Turrets and Spikes can't be hurt btw, they go away on their own :P - Advanced Descriptions: Striker Speed: 5 HP: 5 Cooldown: 0.08 Fires two bullets at the same time from its dual blasters. No spread. - Scout Speed: 10 HP: 3 Cooldown: 0.1 Fires lasers rapidly from its popgun blaster. Slight spread. - Bull Speed: 4 HP: 8 Cooldown: 0.8 Fires 5 lasers like a shotgun. Moderate spread. - Beamer Speed: 6 HP: 4 Cooldown: 1 Fires a powerful beam that can destroy multiple enemies. No spread, however, the beam has a slightly triangular shape. - Gunner Speed: 3 HP: 4 Cooldown: 0.01 Fires an rain of bullets upon enemies with a minigun. Large spread. - Boomer Speed: 5 HP: 4 Cooldown: 1 Fires a blastwave that grows and covers a large area. Large spread. - Grinder Speed: 6.5 HP: 6 Cooldown: 1 Activates a period of time where it saws all nearby enemies and projectiles into dust (Invincibility). WARNING: NO IMMUNITY FOR SPIKES. - Bomber Speed: 6 HP: 6 Cooldown: 1.2 Fires a bomb that explodes after a moment, destroying multiple enemies. It can destroy missiles even before exploding and can block and prevent EMPs from moving. No spread.
I always liked games with different classes to choose from, each with different weapons, so I thought I'd make this! :D Find a class that suits your play-style! - Update Log: Version 3.6: Buffed Beamer's beam. Instead of a straight line, it widens as it travels, similar to a triangle. Version 3.5: Slightly nerfed gun turret's bullet speed, reduced bullet spread for gunner (looked unnatural), and added slightly more bullet spread to Scout. Version 3.4: Nerfed Gunner HP Version 3.3: Buffed Boomer and Bomber cooldown, added advanced descriptions, changed Bomb explosion time. Version 3.2: Buffed Grinder cooldown and fixed EMP bug Version 3.1: Nerfed SG Turret; bullets move slower and will go in random angles regardless of the player's position. (Before, it was randomized but mostly in the direction of the player) It is also more concentrated on one random area, so it's easier to dodge. Version 3.0: Slightly changed Bomb design and buffed Bomber HP. Fixed Missile bug as well Version 2.9: Nerfed Bomber cooldown and added bomb design: now rotates Version 2.8: Buffed Bomber: bombs now destroy missles even when not detonated, and push EMPs back. Fixed Turret Bug and fixed High Score bug Version 2.7: NEW AND FINAL CLASS: BOMBER! Bomb your enemies with your bombs! Version 2.6: Buffed Grinder cooldown and movement speed, nerfed Spike speed Version 2.5: Nerfed Grinder speed and cooldown Version 2.4: NEW CLASS: Grinder! Saw through enemies and projectiles with your array of spikes. Fixed missile bug Version 2.3: Added high-score, fixed missile bug Version 2.2: NEW ENEMY, Missile! Fixed Class set Pg 2 bug Version 2.1: NEW CLASS, Boomer! Cover enemies in a large scale with shockwave blasts! Version 2.0: NEW CLASS, Gunner! Shred through enemies with its minigun! Version 1.9: Page 2, with 4 future classes! Version 1.8: Changed Spike positioning, slightly buffed Beamer fire rate, added slight spread to Scout Version 1.7: Added Spike enemy Version 1.6: Added a final score in game over screen (I forgot xd) Version 1.5: Buffed Gunner fire rate Version 1.4: Nerfed Striker fire rate lmao, but now both blasters fire at the same time Version 1.3: Buffed Striker fire rate, nerfed shotgun turret Version 1.2: Added thumbnail Version 1.1: Added shotgun turret Version 1: Original release