Version 2.0. Only 1 sprite & 1 script! EDIT: @spark_co maintains that it's 3 sprites 2 scripts. He's right. However, an older version was 1s1s and it would be fairly simple to combine the extra two sprites into the background costume. Anyone who wants to do that, feel free. Let me know if you catch any bugs. Please provide useful information such as what happened, and what should have happened. Feel free to suggest improvements. If you need customized clocks for an OS or any other project, ask me and I will try to help you. Curated 10/7/12 by LiFaytheGoblin. Thank you! ------- Changelog: v1.9-2.0 - attempted 12hr bugfix, failed. v1.8 - fixed the 24h clock. (same bug earlier fixed in 1.6, but present again in 1.7.) v1.7 - synced the 24 hour and analog clocks (24h was 1s behind) - removed an unused portion of code - fixed jittery second hand v1.6 - fixed [bug001] (0s before mins/secs - compiled to 1s1s To do: - improve analog face - fix 12hr stamping error