UPDATE 2-20-19 press 8 to listen to brand new song Update 1-29-2019 the Goliath tank mine sprite has been improved and a new background has been added UPDATE THE GAME MECHANICS ARE SOMEWHAT IMPLEMENTED the game is mine but my friend @thecreator7812454 made all of the art so credit to him @stevenfun12 is the person who made the background art you see if you go into files militia.. cheap unit that attacks with mele.. 4 per squad.. only 1 unit at a time rifle man. relatively cheap units.. slow fire rate and slightly better health.. has better dmg per shot and better accuracy. men per squad 4 assault trooper.. more expensive unit.. he attacks at med to close range only.. he is twice as fast as all other inits besides horse and air planes. he throws gernades that do tons of dmg.. has better health than rile man lower dmg but higher fire rate and medium accuracy. Calvary... would cost about 300. has very fast speed. medium health high dmg and no range at all.. they will not stay in trenches and will charge the enemy only stopping to attack. men per squad 3 engie... a unit with shot gun.. would cost about 300.. have good health speed and dmg but slow fire rate and low range. also has the ability to cut barbed wire.. men per squad 1 mark IV tank.. this unit is not affected by mines. and most bullets... is vulnerable to explosives and ap rounds thou.. this unit is extremely slow and expensive.. when enemy units get close it opens dire with unnacurate but fast machine gun and fires its main gun which accuracy is also low but high dmg... can crush barbed wire so it good for clearing a path for advancing troops and providing cover for them.. also good for mobile artillery sniper.. firing rate slow.. dmg super high.. rang high.. health low.. this unit is vulnerable when in close range... but can pick off enemies one by one from afar.. good for defensive role and for supporting advancing infantry.. men per squad 1 bastion.. this unit is a mobile turret that lays down heavy supressive fire and has ability to become mobile artillery when transformed into a tank... has great health and health becomes even better when a tank.. units per squad 1 pyro.. speed medium.. health great..dmg high.. range medium.. this is a manic with a flamethrower and gas mask.. he is great for attacking enemy defenses and does damage to anything its flame touches except for friendly units.. units per squad 1 officer.. health low.. dmg medium.. range medium.. speed medium.. fire rate slower then rifle man.... accuracy poor.. the officer goes into battle with two rifle men as body guards.. he is not good at all for attacking.. he provides a boost to all units around him that increases dmg. men per squad 3 mine sweeper.. speed average.. health medium.. dmg none.. range none... the mine sweeper does not have ability to attack.. his role is to disarm all mines around him.. he is used if you placed mines to slow enemy but forgot where they went and risk friendly casualties or if the enemy placed any.. men per squad 1 discount mine sweeper...other wise known as the mine scout this is the cheapest unit in the game.. he will not attack or be attacked by enemy or even stop in trenches.. his only job is to disable a land mine the old fashion way... best to send him several times to make sure you clear all the mines.. and make sure to send him before you send the attack wave.. the mines would kill friendly units when they go off.. bomber... the bomber is a unit that can only be shot down by a aa gun or a fighter... it job is to bomb the enemy side.. please note that the bomber dos not aim.. it just released bombs randomly on the enemy side.. friendly fire can occur so be careful. artillery.. speed none..dmg high.. fire rate slow.. health medium.. this is a rather expensive and vulnerable unit.. it stays behind near your base and shells the enemy position at random.. note that any explosion will kill your troops as well as enemy besides grenades which only kill enemy.. so there risk of friendly fire. armored car.. a fast armored vehicle that is protected from light caliber rounds such as rifle shots and light machine gun shots.. sniper rifle heavy mg and at will do damage to the car. also all explosions will damage the car.. the car is much faster then the tank but stops at the half way point on screen to suppress enemy with its heavy mg.. good unit for suppressing enemy if you cant afford the tank and also will provide some cover to infantry also good for pushing the enemy back if they get past defenses. anti tank rifle. a relatively cheap and highly effective unit that can deal extreme dmg to a tank and can one hit kill infantry but has slow fire rate and vulnerable to infantry attacks rpg a more expensive unit then the anti tank. it shoots a slow moving rpg round that will do massive dmg to enemy tanks and armor but suffers from same problems as the anti tank rifle list continued in notes and credi
due to comliations i am stoping all work on this project and am now working on my older project https://scratch.mit.edu/projects/247319578/ HUGE UPDATE THE FIRST ENEMY UNIT HAS BEEN ADDED TO THE GAME. press space to start the enemy tank. the enemy tank will only take dmg from explosions and anti tank rifle. the enemy tank can not dmg player units yet you can now use red buttons to send units by clicking on the button of choice the buttons are listed as category. clicking on a category makes the buttons for all the units in that category appear. barbed wire and mines still need to be spawned with keys.. m deploy a mine where mouse is. b spawn barbed wire. where mouse is demo man. fiarly expensive unit fires five gernades at a time that do little dmg to heavy armor but do lots of dmg to light armor and groups of infintary. gas trooper. a discount pyro basically with attack that does less damage but it does slow down enemy units