An Alien Civilization from the other side of the galaxy has came to Earth for one reason : to destroy it. You were chosen to destroy the intruders. All you have is a powerful sniper and a couple of grenades. How many enemies can you defeat? CONTROLS BELOW Move mouse - Position sniper Left Mouse Button - Aim down sights Space - Shoot sniper (.7 sec reload time) F - Multi shot (2.1 sec reload time) Q - Grenade (3 sec recharge time) R - End the game and go back to the main menu (type "reset" then press enter after pressing the 'R key') Additional notes - The warning symbols are enemies - You have 120 seconds to defeat as many enemies as possible. Try to beat the highscore. Killing enemies gives you about 0.25 more seconds. - Points are earned over time or getting killed. - Grenades cost 25 points to use - Bullets can pierce multiple enemies - Holding down the Left Mouse Button increases accuracy - Grenades have a large explosive range but a somewhat long recharge time and point usage - Triple snipes are deadly against groups but have a low chance of hitting single targets. - Red enemies are harder to kill. They are more visible when aiming down sights. High score holders ==(nothing since 1.0.5)== @Itscooldude20 - 6071 points and 296 enemies killed (V1.0.5) @gaturrito1 - 5674 points and 294 enemies killed (V1.0.5) ==(Highscore reset on release of V1.0.5 - point system changed)== @Nim09 -111 kills (V1.0.2) ==(Highscore reset on release of V1.0.0)== @gaturrito1 - 625 kills (V0.9 - before addition of timer)
(CHANGELOG BELOW) Version 1.2.0 - Enemy health system. Normal enemies have 5 hp and red enemies have 7 hp. The normal bullet does 5 damage, the triple snipe does 3 damage each, and the grenade does 10 damage. Fixed a few bugs. Red enemies now emit a quiet buzz when near the crosshair. Version 1.1.0 - Fixed a bug or two. Version 1.0.9 - Slight changes and stuff Version 1.0.8 - Bug fixes and optimizations. Updated more graphics. New level of detail (4). Asteroids now spawn in detail 4 instead of detail 3. Version 1.0.7 - Bug fixes and now you can press 'R' to reset the game without going through the intro again Version 1.0.6 - Level of detail slider in main menu, About button at top left, bug fixes, and optimizations. Detail level 3 has improved textures and animation, detail level 2 has the classic graphics, detail level 1 has less background objects and effects, and detail level 0 is just bullets and enemies. Press 'D' in the menu to change the detail level. Any value will work, but it is recommended to use a number from -1 to 3. Further graphical updates will most likely take effect on detail level 2 and 3, although the majority will be for 3 only. ==Versions 1.0.0 to 1.0.5 are bug fixes and optimization and changes to gameplay. Version 1.0.5 is when the game became stable enough and any major gameplay changes were complete== Version 1.0.5 - Bug fixes and balances Version 1.0.4 - MORE bug fixes. Points are now the main objective instead of kills, grenades now cost 25 points, and you earn points from kills and over time, etc... Version 1.0.3 - Fixed more bugs, added a few sound effects, changed more textures, and other small changes Version 1.0.2 - Fixed a LOT of bugs. Changed some textures slightly. It should be easier to aim now. Version 1.0.1 - A few bug fixes. Several balances. Changed aiming from WASD to moving the mouse. Version 1.0.0 - Short introduction, timer, menu improvements, bug fixes, new planets =EARLY DEVELOPMENT CHANGELOG= Beta 0.0.9 - More sound effects Beta 0.0.8 - Added Sun and background music Beta 0.0.7 - Added Earth + Moon Beta 0.0.6 - Can now detect multi kills Beta 0.0.5 - Several bug fixes Beta 0.0.4 - Added grenade Beta 0.0.3 - Added triple snipe Beta 0.0.2 - Added control menu, and SFX Beta 0.0.1 - Improvements. Shared game around this time ==PRE-RELEASE CHANGELOG== Versions from Alpha up until Beta - not much, just new scripts and sounds and sprites. Alpha 0.0.1 - Began work on game. Just enemies and bullets. Simple WASD controls and very few sounds