This is a movie playing, so you have no input on what is happening. Just watch the game I prerecorded.
Note: I am aware that this is outdated. The project is based off of v0.1.3 while the current version is v0.2.7. I has decided not to update this due to the large investment of time this would take. I think that this still serves its purpose of being an interesting idea. This project is basically choosing what I want the character to do for each frame of the project, so it's kinda like a TAS (Tool Assisted Speedrun/Superplay) which is why I put it in the title, but in quotes since it isn't exactly. If this idea is interesting to you, please do look at examples of it. The idea is basically to make a perfect piece of gameplay that a human could not do. It has also been a long time since I made a project, and for this one I did something pretty different. All credits except the actual gameplay that is done goes to Griffpatch of course, and I also appreciate that with the way the game was set up, it was relatively easy to make this. In this, I use a script that sets how my character will move before the project even starts, and it does the same thing every time. In this case, I set it to get what I believe is the highest possible score to achieve in this version of the game. The remix was made off of v0.1.3 if the main project gets updated. If it is dying for you or you believe the score I got is improvable, please tell me in the comments. Details: Frame Count: 1199 Time Left: 2'21 Score: 18250 Updates and notes: V1: There are 24 frames needed to improve the time at all, so I believe this is the best possible time, but it is possible that there is some trick or optimization to do better. V2: I have found an optimization that saves 34 frames, and thus a 2'17 time is now possible for a new score of 18050. This also decreased the amount of frames to saving yet another second down to 20 frames, so it's more possible that 18100 could be done. V3: I made a slight improvement that saves 4 frames, which brings the time needed for 2'18 down to 14 frames or just over half a second. I find it still pretty likely that it could be done. V4: I found an improvement that saves enough time to bring down yet another second and make a final score of 18100 possible with a time of 2'18. Now 18150 looks plausible, but 27 frames are needed to improve this time. There are at least 3 savable frames that I know of, but haven't added yet. V5: Using a glitch where I am able to jump twice at once (I left a comment with more detail) I was able to shave a huge 88 frames, which brought the time down 3 seconds, giving a new 2'21 time, and a best score of 18250. I did not save the 3 frames mentioned last time since I couldn't make it work, but I will in the future.